I'm looking for more information on the message below. Xcode 9 seems to be hanging for a couple minutes already...
How can I tell Xcode 9 to quickly recognize my previously used device updated to iOS 11?
.Alex’s iPhone is busy: Preparing debugger support for .Alex’s iPhone
Xcode will continue when .Alex’s iPhone is finished.
If running beta software and you update the OS, make sure to get the latest Xcode beta also. This fixed it for me.
Wait a few minutes. The application will start automatically
I updated my iPhone to the latest version 11.0.3, then restarted my iPhone. Restarted my XCode 9. Then it worked.
I found deleting the app from the device and re-installing with Xcode solved this issue.
There seem to be a lot of issues related to the same error. For me it was the applications which I've installed from another iMac whose files where not present on my MacBook so Xcode was not able to find the files making the debugger to wait forever!
Solution: Deleting all the application which I've installed from the iMac helped me solve the problem.
(3 important steps)
Restarting Xcode worked for me (quit and start again).
What didn't work for me:
My setup
Tried all the "speedrun" tips up till 2019-11-24 without luck. The wait seemed inevitable but incredibly long in my case:
I then found this comment on reddit which makes the most sense:
This is required when you connect a device with an iOS version that the respective computer's Xcode didn't see before. It saves them in /Users/username/Library/Developer/Xcode/iOS DeviceSupport and it does take a while. Don't restart Xcode as it will not help you, just wait for it to finish.
It takes quite some time because these debugger support files occupy a lot of space (29 GB for me), though you can safely delete any version from there, and if you connect a device with that version again, it will re-save it from scratch.
So if you just upgraded your iOS, then the "from scratch" part could take longer than usual, also depending on your network condition. In my case, it is definitely much much longer than the "10-15min" other people claimed. I measure it by hours.
A lot of tricks seem to have worked but they neglect the fact that time goes on as you try things while Xcode keeps working on the setup in the background, and quite possibly resumes its job whenever you do a restart/reboot cycle.
This led me to noticing that my Xcode version is just one step behind the iOS point release. After upgrading my Xcode, it worked.
But it took longer because I removed the iOS DeviceSupport folder by following a tip!
~/Library/Developer/Xcode/iOS DeviceSupport
as this tip suggested.Solution1:
Solution2: Restarting the device will also solve problem.
Solution3: Wait for 4 to 5 minutes will also works.
I had this problem because I hadn't given iTunes permissions to run on the computer. (I don't use iTunes for music, so I had foolishly just hit "decline" in annoyance whenever the EULA dialog box came up.)
I had the same problem on macOS 10.14.5 using Xcode 10.2.1. After none of the solution here worked for me I restarted the Mac and this did the trick...
I realised I had less than 100 MBs of free space on my disc. Freeing up disk space solved the issue for me!
Clean : Shift-Command-K is what works for me.
I had the same problem many times, these things worked for me:
just unpaired your iPhone and reconnected it and make connect via network this not use cable any more.
I updated to iOS 11.0.3 then the error appeared. After restarting my iPhone and XCode, it showed "Could not launch the app", so I navigated to the phone's device management to trust, then it solved.
The Best way:
Connect again
Run again
TL;DR: Settings > General > Profile & Device Management > (Under DEVELOPER APP category) click my email address that happens to be my Apple ID > Trust Developer
This might not be relevant to anyone else, as I am new to iOS development and this was my first attempt to install an application on my phone, but I'll provide the answer as it wasn't yet listed.
I went through restarting my phone, restarting Xcode, unplugging and plugging back in, clean building, and even removed the device from the Devices and Simulators menu. However, I believe the cause for me was that I hadn't added my developer certificate to the listed of trusted certificates on my device.
I am on iOS 10.3.3 so the navigation and wording in Settings on the phone might be slightly different, but the final step I took before this issue was fixed was to trust my developer certificate as an individual developer on my phone.
To do that, go Settings > General > Profile & Device Management > (Under DEVELOPER APP category) click my email address that happens to be my Apple ID > Trust Developer
Whether or not that was the cause of my problem, I am unsure. This was, however, the last step that I took before the app ran on my phone successfully after doing all of the other steps listed above.
The following error messages apply:
iPhone is busy: Preparing debugger support for iPhone Xcode will continue when iPhone is finished.
An error was encountered while attempting to communicate with this device. (The service is invalid.) Please try rebooting and reconnecting the device. (0xE8000022).
Follow the steps in Jayprakash Dubey's post above
and
Close Xcode;
Delete contents of DerivedData folder ~/Library/Developer/Xcode/DerivedData
Restart Xcode & iPhone
Pair Xcode & iPhone again
& run application
below solution worked for me, follow steps to resolve your issue:
Step 1: Cancel Running
Step 2 : open Window menu and select Devices and Simulators
Step 3 : Unpair the iPhone
Step 4 : Removed iPhone USB cable and reconnect to the system
Step 5 : Pair the iPhone when you connect then you will be asked to Trust or Don't Allow, Please click Truct on your iPhone and enter your passcode (Pin Code)
Note : I performed all the above steps they worked for me. The issue of my device debugger gone.
Below is the Screenshot of Devices and Simulators Menu
I left AppCode open while Xcode was trying to process the device, closing it solved the problem. Maybe can be one of the possible issues.
rebooted iPhone, closed all other open applications and unlocked phone worked
For those looking for solution with Apple TV, I just experience the exact problem "Apple TV is busy: Preparing debugger support for Apple TV” with Apple TV 4K with my Macbook Air (Early 2015)
The solution is not to unpair or restart devices. But to switch network. I brought it to a faster and more open network and it works perfectly.
When you plug a New device which is having iOS 11, Xcode 9 will Prepare Debugger Support for that device, At this time you should Wait to complete it.
Then run the project in that device it will run smoothly.
If you didn't keep patience while creating Debugger Support then it will throw the error mentioned in the question.
Simple solution:
For me it Worked after following the below steps
Step-1 Go to Devices and Simulator
Step-2 Deselect Show as run destination and Connect via network Options
Wait for Few seconds to Load the Xcode, If you want you can restart Xcode also.
Step-3 Follow the same steps and got to Devices and Simulators
Tick back both the options and it will be normal to install your app back.
I clicked ‘Cancel Running’, opened the Devices list, unpaired my iPhone, removed my USB cable and reconnected it, paired the iPhone, and then was asked on my iPhone to enter my passcode ("pin code"). Did this and then was finally able to pair my phone correctly.
I've faced the same problem because of a cable. I changed my third party USB/lighting cable into original Apple cable, and it worked.
The 'Continue' button is under the error message. Just hit 'Enter'
You should confirm that the device was listed on my 'Managed Devices' on Apple @ https://appleid.apple.com/account/manage
Source: Stackoverflow.com