The sizeof "trick" is the best way I know, with one small but (to me, this being a major pet peeve) important change in the use of parenthesis.
As the Wikipedia entry makes clear, C's sizeof
is not a function; it's an operator. Thus, it does not require parenthesis around its argument, unless the argument is a type name. This is easy to remember, since it makes the argument look like a cast expression, which also uses parenthesis.
So: If you have the following:
int myArray[10];
You can find the number of elements with code like this:
size_t n = sizeof myArray / sizeof *myArray;
That, to me, reads a lot easier than the alternative with parenthesis. I also favor use of the asterisk in the right-hand part of the division, since it's more concise than indexing.
Of course, this is all compile-time too, so there's no need to worry about the division affecting the performance of the program. So use this form wherever you can.
It is always best to use sizeof on an actual object when you have one, rather than on a type, since then you don't need to worry about making an error and stating the wrong type.
For instance, say you have a function that outputs some data as a stream of bytes, for instance across a network. Let's call the function send()
, and make it take as arguments a pointer to the object to send, and the number of bytes in the object. So, the prototype becomes:
void send(const void *object, size_t size);
And then you need to send an integer, so you code it up like this:
int foo = 4711;
send(&foo, sizeof (int));
Now, you've introduced a subtle way of shooting yourself in the foot, by specifying the type of foo
in two places. If one changes but the other doesn't, the code breaks. Thus, always do it like this:
send(&foo, sizeof foo);
Now you're protected. Sure, you duplicate the name of the variable, but that has a high probability of breaking in a way the compiler can detect, if you change it.