[java] Convert float to double without losing precision

I have a primitive float and I need as a primitive double. Simply casting the float to double gives me weird extra precision. For example:

float temp = 14009.35F;
System.out.println(Float.toString(temp)); // Prints 14009.35
System.out.println(Double.toString((double)temp)); // Prints 14009.349609375

However, if instead of casting, I output the float as a string, and parse the string as a double, I get what I want:

System.out.println(Double.toString(Double.parseDouble(Float.toString(temp))));
// Prints 14009.35

Is there a better way than to go to String and back?

This question is related to java floating-point double

The answer is


A simple solution that works well, is to parse the double from the string representation of the float:

double val = Double.valueOf(String.valueOf(yourFloat));

Not super efficient, but it works!


Does this work?

float flt = 145.664454;

Double dbl = 0.0;
dbl += flt;

Floats, by nature, are imprecise and always have neat rounding "issues". If precision is important then you might consider refactoring your application to use Decimal or BigDecimal.

Yes, floats are computationally faster than decimals because of the on processor support. However, do you want fast or accurate?


This is due the contract of Float.toString(float), which says in part:

How many digits must be printed for the fractional part […]? There must be at least one digit to represent the fractional part, and beyond that as many, but only as many, more digits as are needed to uniquely distinguish the argument value from adjacent values of type float. That is, suppose that x is the exact mathematical value represented by the decimal representation produced by this method for a finite nonzero argument f. Then f must be the float value nearest to x; or, if two float values are equally close to x, then f must be one of them and the least significant bit of the significand of f must be 0.


I find converting to the binary representation easier to grasp this problem.

float f = 0.27f;
double d2 = (double) f;
double d3 = 0.27d;

System.out.println(Integer.toBinaryString(Float.floatToRawIntBits(f)));
System.out.println(Long.toBinaryString(Double.doubleToRawLongBits(d2)));
System.out.println(Long.toBinaryString(Double.doubleToRawLongBits(d3)));

You can see the float is expanded to the double by adding 0s to the end, but that the double representation of 0.27 is 'more accurate', hence the problem.

   111110100010100011110101110001
11111111010001010001111010111000100000000000000000000000000000
11111111010001010001111010111000010100011110101110000101001000

For information this comes under Item 48 - Avoid float and double when exact values are required, of Effective Java 2nd edition by Joshua Bloch. This book is jam packed with good stuff and definitely worth a look.


I found the following solution:

public static Double getFloatAsDouble(Float fValue) {
    return Double.valueOf(fValue.toString());
}

If you use float and double instead of Float and Double use the following:

public static double getFloatAsDouble(float value) {
    return Double.valueOf(Float.valueOf(value).toString()).doubleValue();
}

I've encountered this issue today and could not use refactor to BigDecimal, because the project is really huge. However I found solution using

Float result = new Float(5623.23)
Double doubleResult = new FloatingDecimal(result.floatValue()).doubleValue()

And this works.

Note that calling result.doubleValue() returns 5623.22998046875

But calling doubleResult.doubleValue() returns correctly 5623.23

But I am not entirely sure if its a correct solution.


Use a BigDecimal instead of float/double. There are a lot of numbers which can't be represented as binary floating point (for example, 0.1). So you either must always round the result to a known precision or use BigDecimal.

See http://en.wikipedia.org/wiki/Floating_point for more information.


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