[python] How do I pass a variable by reference?

The Python documentation seems unclear about whether parameters are passed by reference or value, and the following code produces the unchanged value 'Original'

class PassByReference:
    def __init__(self):
        self.variable = 'Original'
        self.change(self.variable)
        print(self.variable)

    def change(self, var):
        var = 'Changed'

Is there something I can do to pass the variable by actual reference?

This question is related to python reference parameter-passing pass-by-reference

The answer is


Since your example happens to be object-oriented, you could make the following change to achieve a similar result:

class PassByReference:
    def __init__(self):
        self.variable = 'Original'
        self.change('variable')
        print(self.variable)

    def change(self, var):
        setattr(self, var, 'Changed')

# o.variable will equal 'Changed'
o = PassByReference()
assert o.variable == 'Changed'

In this case the variable titled var in the method Change is assigned a reference to self.variable, and you immediately assign a string to var. It's no longer pointing to self.variable. The following code snippet shows what would happen if you modify the data structure pointed to by var and self.variable, in this case a list:

>>> class PassByReference:
...     def __init__(self):
...         self.variable = ['Original']
...         self.change(self.variable)
...         print self.variable
...         
...     def change(self, var):
...         var.append('Changed')
... 
>>> q = PassByReference()
['Original', 'Changed']
>>> 

I'm sure someone else could clarify this further.


given the way python handles values and references to them, the only way you can reference an arbitrary instance attribute is by name:

class PassByReferenceIsh:
    def __init__(self):
        self.variable = 'Original'
        self.change('variable')
        print self.variable

    def change(self, var):
        self.__dict__[var] = 'Changed'

in real code you would, of course, add error checking on the dict lookup.


Python’s pass-by-assignment scheme isn’t quite the same as C++’s reference parameters option, but it turns out to be very similar to the argument-passing model of the C language (and others) in practice:

  • Immutable arguments are effectively passed “by value.” Objects such as integers and strings are passed by object reference instead of by copying, but because you can’t change immutable objects in place anyhow, the effect is much like making a copy.
  • Mutable arguments are effectively passed “by pointer.” Objects such as lists and dictionaries are also passed by object reference, which is similar to the way C passes arrays as pointers—mutable objects can be changed in place in the function, much like C arrays.

Since it seems to be nowhere mentioned an approach to simulate references as known from e.g. C++ is to use an "update" function and pass that instead of the actual variable (or rather, "name"):

def need_to_modify(update):
    update(42) # set new value 42
    # other code

def call_it():
    value = 21
    def update_value(new_value):
        nonlocal value
        value = new_value
    need_to_modify(update_value)
    print(value) # prints 42

This is mostly useful for "out-only references" or in a situation with multiple threads / processes (by making the update function thread / multiprocessing safe).

Obviously the above does not allow reading the value, only updating it.


Since dictionaries are passed by reference, you can use a dict variable to store any referenced values inside it.

# returns the result of adding numbers `a` and `b`
def AddNumbers(a, b, ref): # using a dict for reference
    result = a + b
    ref['multi'] = a * b # reference the multi. ref['multi'] is number
    ref['msg'] = "The result: " + str(result) + " was nice!" # reference any string (errors, e.t.c). ref['msg'] is string
    return result # return the sum

number1 = 5
number2 = 10
ref = {} # init a dict like that so it can save all the referenced values. this is because all dictionaries are passed by reference, while strings and numbers do not.

sum = AddNumbers(number1, number2, ref)
print("sum: ", sum)             # the return value
print("multi: ", ref['multi'])  # a referenced value
print("msg: ", ref['msg'])      # a referenced value

While pass by reference is nothing that fits well into python and should be rarely used there are some workarounds that actually can work to get the object currently assigned to a local variable or even reassign a local variable from inside of a called function.

The basic idea is to have a function that can do that access and can be passed as object into other functions or stored in a class.

One way is to use global (for global variables) or nonlocal (for local variables in a function) in a wrapper function.

def change(wrapper):
    wrapper(7)

x = 5
def setter(val):
    global x
    x = val
print(x)

The same idea works for reading and deleting a variable.

For just reading there is even a shorter way of just using lambda: x which returns a callable that when called returns the current value of x. This is somewhat like "call by name" used in languages in the distant past.

Passing 3 wrappers to access a variable is a bit unwieldy so those can be wrapped into a class that has a proxy attribute:

class ByRef:
    def __init__(self, r, w, d):
        self._read = r
        self._write = w
        self._delete = d
    def set(self, val):
        self._write(val)
    def get(self):
        return self._read()
    def remove(self):
        self._delete()
    wrapped = property(get, set, remove)

# left as an exercise for the reader: define set, get, remove as local functions using global / nonlocal
r = ByRef(get, set, remove)
r.wrapped = 15

Pythons "reflection" support makes it possible to get a object that is capable of reassigning a name/variable in a given scope without defining functions explicitly in that scope:

class ByRef:
    def __init__(self, locs, name):
        self._locs = locs
        self._name = name
    def set(self, val):
        self._locs[self._name] = val
    def get(self):
        return self._locs[self._name]
    def remove(self):
        del self._locs[self._name]
    wrapped = property(get, set, remove)

def change(x):
    x.wrapped = 7

def test_me():
    x = 6
    print(x)
    change(ByRef(locals(), "x"))
    print(x)

Here the ByRef class wraps a dictionary access. So attribute access to wrapped is translated to a item access in the passed dictionary. By passing the result of the builtin locals and the name of a local variable this ends up accessing a local variable. The python documentation as of 3.5 advises that changing the dictionary might not work but it seems to work for me.


I found the other answers rather long and complicated, so I created this simple diagram to explain the way Python treats variables and parameters. enter image description here


(edit - Blair has updated his enormously popular answer so that it is now accurate)

I think it is important to note that the current post with the most votes (by Blair Conrad), while being correct with respect to its result, is misleading and is borderline incorrect based on its definitions. While there are many languages (like C) that allow the user to either pass by reference or pass by value, Python is not one of them.

David Cournapeau's answer points to the real answer and explains why the behavior in Blair Conrad's post seems to be correct while the definitions are not.

To the extent that Python is pass by value, all languages are pass by value since some piece of data (be it a "value" or a "reference") must be sent. However, that does not mean that Python is pass by value in the sense that a C programmer would think of it.

If you want the behavior, Blair Conrad's answer is fine. But if you want to know the nuts and bolts of why Python is neither pass by value or pass by reference, read David Cournapeau's answer.


It is neither pass-by-value or pass-by-reference - it is call-by-object. See this, by Fredrik Lundh:

http://effbot.org/zone/call-by-object.htm

Here is a significant quote:

"...variables [names] are not objects; they cannot be denoted by other variables or referred to by objects."

In your example, when the Change method is called--a namespace is created for it; and var becomes a name, within that namespace, for the string object 'Original'. That object then has a name in two namespaces. Next, var = 'Changed' binds var to a new string object, and thus the method's namespace forgets about 'Original'. Finally, that namespace is forgotten, and the string 'Changed' along with it.


Pass-By-Reference in Python is quite different from the concept of pass by reference in C++/Java.

  • Java&C#: primitive types(include string)pass by value(copy), Reference type is passed by reference(address copy) so all changes made in the parameter in the called function are visible to the caller.
  • C++: Both pass-by-reference or pass-by-value are allowed. If a parameter is passed by reference, you can either modify it or not depending upon whether the parameter was passed as const or not. However, const or not, the parameter maintains the reference to the object and reference cannot be assigned to point to a different object within the called function.
  • Python: Python is “pass-by-object-reference”, of which it is often said: “Object references are passed by value.”[Read here]1. Both the caller and the function refer to the same object but the parameter in the function is a new variable which is just holding a copy of the object in the caller. Like C++, a parameter can be either modified or not in function - This depends upon the type of object passed. eg; An immutable object type cannot be modified in the called function whereas a mutable object can be either updated or re-initialized. A crucial difference between updating or re-assigning/re-initializing the mutable variable is that updated value gets reflected back in the called function whereas the reinitialized value does not. Scope of any assignment of new object to a mutable variable is local to the function in the python. Examples provided by @blair-conrad are great to understand this.

As you can state you need to have a mutable object, but let me suggest you to check over the global variables as they can help you or even solve this kind of issue!

http://docs.python.org/3/faq/programming.html#what-are-the-rules-for-local-and-global-variables-in-python

example:

>>> def x(y):
...     global z
...     z = y
...

>>> x
<function x at 0x00000000020E1730>
>>> y
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
NameError: name 'y' is not defined
>>> z
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
NameError: name 'z' is not defined

>>> x(2)
>>> x
<function x at 0x00000000020E1730>
>>> y
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
NameError: name 'y' is not defined
>>> z
2

Think of stuff being passed by assignment instead of by reference/by value. That way, it is always clear, what is happening as long as you understand what happens during the normal assignment.

So, when passing a list to a function/method, the list is assigned to the parameter name. Appending to the list will result in the list being modified. Reassigning the list inside the function will not change the original list, since:

a = [1, 2, 3]
b = a
b.append(4)
b = ['a', 'b']
print a, b      # prints [1, 2, 3, 4] ['a', 'b']

Since immutable types cannot be modified, they seem like being passed by value - passing an int into a function means assigning the int to the function's parameter. You can only ever reassign that, but it won't change the original variables value.


A simple trick I normally use is to just wrap it in a list:

def Change(self, var):
    var[0] = 'Changed'

variable = ['Original']
self.Change(variable)      
print variable[0]

(Yeah I know this can be inconvenient, but sometimes it is simple enough to do this.)


You got some really good answers here.

x = [ 2, 4, 4, 5, 5 ]
print x  # 2, 4, 4, 5, 5

def go( li ) :
  li = [ 5, 6, 7, 8 ]  # re-assigning what li POINTS TO, does not
  # change the value of the ORIGINAL variable x

go( x ) 
print x  # 2, 4, 4, 5, 5  [ STILL! ]


raw_input( 'press any key to continue' )

alternatively you could use ctypes witch would look something like this

import ctypes

def f(a):
    a.value=2398 ## resign the value in a function

a = ctypes.c_int(0)
print("pre f", a)
f(a)
print("post f", a)

as a is a c int and not a python integer and apperently passed by reference. however you have to be carefull as strange things could happen and is therefor not advised


There is a little trick to pass an object by reference, even though the language doesn't make it possible. It works in Java too, it's the list with one item. ;-)

class PassByReference:
    def __init__(self, name):
        self.name = name

def changeRef(ref):
    ref[0] = PassByReference('Michael')

obj = PassByReference('Peter')
print obj.name

p = [obj] # A pointer to obj! ;-)
changeRef(p)

print p[0].name # p->name

It's an ugly hack, but it works. ;-P


Technically, Python always uses pass by reference values. I am going to repeat my other answer to support my statement.

Python always uses pass-by-reference values. There isn't any exception. Any variable assignment means copying the reference value. No exception. Any variable is the name bound to the reference value. Always.

You can think about a reference value as the address of the target object. The address is automatically dereferenced when used. This way, working with the reference value, it seems you work directly with the target object. But there always is a reference in between, one step more to jump to the target.

Here is the example that proves that Python uses passing by reference:

Illustrated example of passing the argument

If the argument was passed by value, the outer lst could not be modified. The green are the target objects (the black is the value stored inside, the red is the object type), the yellow is the memory with the reference value inside -- drawn as the arrow. The blue solid arrow is the reference value that was passed to the function (via the dashed blue arrow path). The ugly dark yellow is the internal dictionary. (It actually could be drawn also as a green ellipse. The colour and the shape only says it is internal.)

You can use the id() built-in function to learn what the reference value is (that is, the address of the target object).

In compiled languages, a variable is a memory space that is able to capture the value of the type. In Python, a variable is a name (captured internally as a string) bound to the reference variable that holds the reference value to the target object. The name of the variable is the key in the internal dictionary, the value part of that dictionary item stores the reference value to the target.

Reference values are hidden in Python. There isn't any explicit user type for storing the reference value. However, you can use a list element (or element in any other suitable container type) as the reference variable, because all containers do store the elements also as references to the target objects. In other words, elements are actually not contained inside the container -- only the references to elements are.


Here is the simple (I hope) explanation of the concept pass by object used in Python.
Whenever you pass an object to the function, the object itself is passed (object in Python is actually what you'd call a value in other programming languages) not the reference to this object. In other words, when you call:

def change_me(list):
   list = [1, 2, 3]

my_list = [0, 1]
change_me(my_list)

The actual object - [0, 1] (which would be called a value in other programming languages) is being passed. So in fact the function change_me will try to do something like:

[0, 1] = [1, 2, 3]

which obviously will not change the object passed to the function. If the function looked like this:

def change_me(list):
   list.append(2)

Then the call would result in:

[0, 1].append(2)

which obviously will change the object. This answer explains it well.


I am new to Python, started yesterday (though I have been programming for 45 years).

I came here because I was writing a function where I wanted to have two so called out-parameters. If it would have been only one out-parameter, I wouldn't get hung up right now on checking how reference/value works in Python. I would just have used the return value of the function instead. But since I needed two such out-parameters I felt I needed to sort it out.

In this post I am going to show how I solved my situation. Perhaps others coming here can find it valuable, even though it is not exactly an answer to the topic question. Experienced Python programmers of course already know about the solution I used, but it was new to me.

From the answers here I could quickly see that Python works a bit like Javascript in this regard, and that you need to use workarounds if you want the reference functionality.

But then I found something neat in Python that I don't think I have seen in other languages before, namely that you can return more than one value from a function, in a simple comma separated way, like this:

def somefunction(p):
    a=p+1
    b=p+2
    c=-p
    return a, b, c

and that you can handle that on the calling side similarly, like this

x, y, z = somefunction(w)

That was good enough for me and I was satisfied. No need to use some workaround.

In other languages you can of course also return many values, but then usually in the from of an object, and you need to adjust the calling side accordingly.

The Python way of doing it was nice and simple.

If you want to mimic by reference even more, you could do as follows:

def somefunction(a, b, c):
    a = a * 2
    b = b + a
    c = a * b * c
    return a, b, c

x = 3
y = 5
z = 10
print(F"Before : {x}, {y}, {z}")

x, y, z = somefunction(x, y, z)

print(F"After  : {x}, {y}, {z}")

which gives this result

Before : 3, 5, 10  
After  : 6, 11, 660  

You can merely use an empty class as an instance to store reference objects because internally object attributes are stored in an instance dictionary. See the example.

class RefsObj(object):
    "A class which helps to create references to variables."
    pass

...

# an example of usage
def change_ref_var(ref_obj):
    ref_obj.val = 24

ref_obj = RefsObj()
ref_obj.val = 1
print(ref_obj.val) # or print ref_obj.val for python2
change_ref_var(ref_obj)
print(ref_obj.val)

I used the following method to quickly convert a couple of Fortran codes to Python. True, it's not pass by reference as the original question was posed, but is a simple work around in some cases.

a=0
b=0
c=0
def myfunc(a,b,c):
    a=1
    b=2
    c=3
    return a,b,c

a,b,c = myfunc(a,b,c)
print a,b,c

A lot of insights in answers here, but i think an additional point is not clearly mentioned here explicitly. Quoting from python documentation https://docs.python.org/2/faq/programming.html#what-are-the-rules-for-local-and-global-variables-in-python

"In Python, variables that are only referenced inside a function are implicitly global. If a variable is assigned a new value anywhere within the function’s body, it’s assumed to be a local. If a variable is ever assigned a new value inside the function, the variable is implicitly local, and you need to explicitly declare it as ‘global’. Though a bit surprising at first, a moment’s consideration explains this. On one hand, requiring global for assigned variables provides a bar against unintended side-effects. On the other hand, if global was required for all global references, you’d be using global all the time. You’d have to declare as global every reference to a built-in function or to a component of an imported module. This clutter would defeat the usefulness of the global declaration for identifying side-effects."

Even when passing a mutable object to a function this still applies. And to me clearly explains the reason for the difference in behavior between assigning to the object and operating on the object in the function.

def test(l):
    print "Received", l , id(l)
    l = [0, 0, 0]
    print "Changed to", l, id(l)  # New local object created, breaking link to global l

l= [1,2,3]
print "Original", l, id(l)
test(l)
print "After", l, id(l)

gives:

Original [1, 2, 3] 4454645632
Received [1, 2, 3] 4454645632
Changed to [0, 0, 0] 4474591928
After [1, 2, 3] 4454645632

The assignment to an global variable that is not declared global therefore creates a new local object and breaks the link to the original object.


Aside from all the great explanations on how this stuff works in Python, I don't see a simple suggestion for the problem. As you seem to do create objects and instances, the pythonic way of handling instance variables and changing them is the following:

class PassByReference:
    def __init__(self):
        self.variable = 'Original'
        self.Change()
        print self.variable

    def Change(self):
        self.variable = 'Changed'

In instance methods, you normally refer to self to access instance attributes. It is normal to set instance attributes in __init__ and read or change them in instance methods. That is also why you pass self als the first argument to def Change.

Another solution would be to create a static method like this:

class PassByReference:
    def __init__(self):
        self.variable = 'Original'
        self.variable = PassByReference.Change(self.variable)
        print self.variable

    @staticmethod
    def Change(var):
        var = 'Changed'
        return var

There are no variables in Python

The key to understanding parameter passing is to stop thinking about "variables". There are names and objects in Python and together they appear like variables, but it is useful to always distinguish the three.

  1. Python has names and objects.
  2. Assignment binds a name to an object.
  3. Passing an argument into a function also binds a name (the parameter name of the function) to an object.

That is all there is to it. Mutability is irrelevant to this question.

Example:

a = 1

This binds the name a to an object of type integer that holds the value 1.

b = x

This binds the name b to the same object that the name x is currently bound to. Afterward, the name b has nothing to do with the name x anymore.

See sections 3.1 and 4.2 in the Python 3 language reference.

How to read the example in the question

In the code shown in the question, the statement self.Change(self.variable) binds the name var (in the scope of function Change) to the object that holds the value 'Original' and the assignment var = 'Changed' (in the body of function Change) assigns that same name again: to some other object (that happens to hold a string as well but could have been something else entirely).

How to pass by reference

So if the thing you want to change is a mutable object, there is no problem, as everything is effectively passed by reference.

If it is an immutable object (e.g. a bool, number, string), the way to go is to wrap it in a mutable object.
The quick-and-dirty solution for this is a one-element list (instead of self.variable, pass [self.variable] and in the function modify var[0]).
The more pythonic approach would be to introduce a trivial, one-attribute class. The function receives an instance of the class and manipulates the attribute.


Effbot (aka Fredrik Lundh) has described Python's variable passing style as call-by-object: http://effbot.org/zone/call-by-object.htm

Objects are allocated on the heap and pointers to them can be passed around anywhere.

  • When you make an assignment such as x = 1000, a dictionary entry is created that maps the string "x" in the current namespace to a pointer to the integer object containing one thousand.

  • When you update "x" with x = 2000, a new integer object is created and the dictionary is updated to point at the new object. The old one thousand object is unchanged (and may or may not be alive depending on whether anything else refers to the object).

  • When you do a new assignment such as y = x, a new dictionary entry "y" is created that points to the same object as the entry for "x".

  • Objects like strings and integers are immutable. This simply means that there are no methods that can change the object after it has been created. For example, once the integer object one-thousand is created, it will never change. Math is done by creating new integer objects.

  • Objects like lists are mutable. This means that the contents of the object can be changed by anything pointing to the object. For example, x = []; y = x; x.append(10); print y will print [10]. The empty list was created. Both "x" and "y" point to the same list. The append method mutates (updates) the list object (like adding a record to a database) and the result is visible to both "x" and "y" (just as a database update would be visible to every connection to that database).

Hope that clarifies the issue for you.


The problem comes from a misunderstanding of what variables are in Python. If you're used to most traditional languages, you have a mental model of what happens in the following sequence:

a = 1
a = 2

You believe that a is a memory location that stores the value 1, then is updated to store the value 2. That's not how things work in Python. Rather, a starts as a reference to an object with the value 1, then gets reassigned as a reference to an object with the value 2. Those two objects may continue to coexist even though a doesn't refer to the first one anymore; in fact they may be shared by any number of other references within the program.

When you call a function with a parameter, a new reference is created that refers to the object passed in. This is separate from the reference that was used in the function call, so there's no way to update that reference and make it refer to a new object. In your example:

def __init__(self):
    self.variable = 'Original'
    self.Change(self.variable)

def Change(self, var):
    var = 'Changed'

self.variable is a reference to the string object 'Original'. When you call Change you create a second reference var to the object. Inside the function you reassign the reference var to a different string object 'Changed', but the reference self.variable is separate and does not change.

The only way around this is to pass a mutable object. Because both references refer to the same object, any changes to the object are reflected in both places.

def __init__(self):         
    self.variable = ['Original']
    self.Change(self.variable)

def Change(self, var):
    var[0] = 'Changed'

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