[c++] How to Calculate Execution Time of a Code Snippet in C++

(windows specific solution) The current (circa 2017) way to get accurate timings under windows is to use "QueryPerformanceCounter". This approach has the benefit of giving very accurate results and is recommended by MS. Just plop the code blob into a new console app to get a working sample. There is a lengthy discussion here: Acquiring High resolution time stamps

#include <iostream>
#include <tchar.h>
#include <windows.h>

int main()
{
constexpr int MAX_ITER{ 10000 };
constexpr __int64 us_per_hour{ 3600000000ull }; // 3.6e+09
constexpr __int64 us_per_min{ 60000000ull };
constexpr __int64 us_per_sec{ 1000000ull };
constexpr __int64 us_per_ms{ 1000ull };

// easy to work with
__int64 startTick, endTick, ticksPerSecond, totalTicks = 0ull;

QueryPerformanceFrequency((LARGE_INTEGER *)&ticksPerSecond);

for (int iter = 0; iter < MAX_ITER; ++iter) {// start looping
    QueryPerformanceCounter((LARGE_INTEGER *)&startTick); // Get start tick
    // code to be timed
    std::cout << "cur_tick = " << iter << "\n";
    QueryPerformanceCounter((LARGE_INTEGER *)&endTick); // Get end tick
    totalTicks += endTick - startTick; // accumulate time taken
}

// convert to elapsed microseconds
__int64 totalMicroSeconds =  (totalTicks * 1000000ull)/ ticksPerSecond;

__int64 hours = totalMicroSeconds / us_per_hour;
totalMicroSeconds %= us_per_hour;
__int64 minutes = totalMicroSeconds / us_per_min;
totalMicroSeconds %= us_per_min;
__int64 seconds = totalMicroSeconds / us_per_sec;
totalMicroSeconds %= us_per_sec;
__int64 milliseconds = totalMicroSeconds / us_per_ms;
totalMicroSeconds %= us_per_ms;


std::cout << "Total time: " << hours << "h ";
std::cout << minutes << "m " << seconds << "s " << milliseconds << "ms ";
std::cout << totalMicroSeconds << "us\n";

return 0;
}