I have the following code:
AssetFileDescriptor afd = getAssets().openFd("AudioFile.mp3");
player = new MediaPlayer();
player.setDataSource(afd.getFileDescriptor());
player.prepare();
player.start();
The problem is that, when I run this code, it starts playing all the audio files in the assets directory, in alphabetical order instead of just playing the audio file I requested. What am I doing wrong? Is there a better way to play audio files from the assets directory?
Follow-up question:
Is there a difference between keeping audio files in the assets directory and keeping them in the res/raw directory? Besides the fact that they don't get ids if they are in the assets directory. If I move the audio files to the res/raw folder then I have a problem with reusing MediaPlayer
s because there is no id parameter for setDataSource()
. I can't find a good guideline for handling this kind of problem.
This question is related to
android
audio
android-mediaplayer
assets
android-assets
Here my static version:
public static void playAssetSound(Context context, String soundFileName) {
try {
MediaPlayer mediaPlayer = new MediaPlayer();
AssetFileDescriptor descriptor = context.getAssets().openFd(soundFileName);
mediaPlayer.setDataSource(descriptor.getFileDescriptor(), descriptor.getStartOffset(), descriptor.getLength());
descriptor.close();
mediaPlayer.prepare();
mediaPlayer.setVolume(1f, 1f);
mediaPlayer.setLooping(false);
mediaPlayer.start();
} catch (Exception e) {
e.printStackTrace();
}
}
this works for me:
public static class eSound_Def
{
private static Android.Media.MediaPlayer mpBeep;
public static void InitSounds( Android.Content.Res.AssetManager Assets )
{
mpBeep = new Android.Media.MediaPlayer();
InitSound_Beep( Assets );
}
private static void InitSound_Beep( Android.Content.Res.AssetManager Assets )
{
Android.Content.Res.AssetFileDescriptor AFD;
AFD = Assets.OpenFd( "Sounds/beep-06.mp3" );
mpBeep.SetDataSource( AFD.FileDescriptor, AFD.StartOffset, AFD.Length );
AFD.Close();
mpBeep.Prepare();
mpBeep.SetVolume( 1f, 1f );
mpBeep.Looping = false;
}
public static void PlaySound_Beep()
{
if (mpBeep.IsPlaying == true)
{
mpBeep.Stop();
mpBeep.Reset();
InitSound_Beep();
}
mpBeep.Start();
}
}
In main activity, on create:
protected override void OnCreate( Bundle savedInstanceState )
{
base.OnCreate( savedInstanceState );
SetContentView( Resource.Layout.lmain_activity );
...
eSound_Def.InitSounds( Assets );
...
}
how to use in code (on button click):
private void bButton_Click( object sender, EventArgs e )
{
eSound_Def.PlaySound_Beep();
}
Fix of above function for play and pause
public void playBeep ( String word )
{
try
{
if ( ( m == null ) )
{
m = new MediaPlayer ();
}
else if( m != null&&lastPlayed.equalsIgnoreCase (word)){
m.stop();
m.release ();
m=null;
lastPlayed="";
return;
}else if(m != null){
m.release ();
m = new MediaPlayer ();
}
lastPlayed=word;
AssetFileDescriptor descriptor = context.getAssets ().openFd ( "rings/" + word + ".mp3" );
long start = descriptor.getStartOffset ();
long end = descriptor.getLength ();
// get title
// songTitle=songsList.get(songIndex).get("songTitle");
// set the data source
try
{
m.setDataSource ( descriptor.getFileDescriptor (), start, end );
}
catch ( Exception e )
{
Log.e ( "MUSIC SERVICE", "Error setting data source", e );
}
m.prepare ();
m.setVolume ( 1f, 1f );
// m.setLooping(true);
m.start ();
}
catch ( Exception e )
{
e.printStackTrace ();
}
}
start sound
startSound("mp3/ba.mp3");
method
private void startSound(String filename) {
AssetFileDescriptor afd = null;
try {
afd = getResources().getAssets().openFd(filename);
} catch (IOException e) {
e.printStackTrace();
}
MediaPlayer player = new MediaPlayer();
try {
assert afd != null;
player.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
} catch (IOException e) {
e.printStackTrace();
}
try {
player.prepare();
} catch (IOException e) {
e.printStackTrace();
}
player.start();
}
This function will work properly :)
// MediaPlayer m; /*assume, somewhere in the global scope...*/
public void playBeep() {
try {
if (m.isPlaying()) {
m.stop();
m.release();
m = new MediaPlayer();
}
AssetFileDescriptor descriptor = getAssets().openFd("beepbeep.mp3");
m.setDataSource(descriptor.getFileDescriptor(), descriptor.getStartOffset(), descriptor.getLength());
descriptor.close();
m.prepare();
m.setVolume(1f, 1f);
m.setLooping(true);
m.start();
} catch (Exception e) {
e.printStackTrace();
}
}
Source: Stackoverflow.com