I am trying to add an image to a JButton and I'm not sure what I'm missing. When I run the following code the button looks exactly the same as if I had created it without any image attribute. Water.bmp is in the root of my project folder.
ImageIcon water = new ImageIcon("water.bmp");
JButton button = new JButton(water);
frame.add(button);
This question is related to
java
swing
icons
jbutton
embedded-resource
You put your image in resources folder and use follow code:
JButton btn = new JButton("");
btn.setIcon(new ImageIcon(Class.class.getResource("/resources/img.png")));
It looks like a location problem because that code is perfectly fine for adding the icon.
Since I don't know your folder structure, I suggest adding a simple check:
File imageCheck = new File("water.bmp");
if(imageCheck.exists())
System.out.println("Image file found!")
else
System.out.println("Image file not found!");
This way if you ever get your path name wrong it will tell you instead of displaying nothing. Exception should be thrown if file would not exist, tho.
I did only one thing and it worked for me .. check your code is this method there ..
setResizable(false);
if it false make it true and it will work just fine .. I hope it helped ..
buttonB.setIcon(new ImageIcon(this.getClass().getResource("imagename")));
public class ImageButton extends JButton {
protected ImageButton(){
}
@Override
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Image img = Toolkit.getDefaultToolkit().getImage("water.bmp");
g2.drawImage(img, 45, 35, this);
g2.finalize();
}
}
OR use this code
class MyButton extends JButton {
Image image;
ImageObserver imageObserver;
MyButtonl(String filename) {
super();
ImageIcon icon = new ImageIcon(filename);
image = icon.getImage();
imageObserver = icon.getImageObserver();
}
public void paint( Graphics g ) {
super.paint( g );
g.drawImage(image, 0 , 0 , getWidth() , getHeight() , imageObserver);
}
}
//paste required image on C disk
JButton button = new JButton(new ImageIcon("C:water.bmp");
This code work for me:
BufferedImage image = null;
try {
URL file = getClass().getResource("water.bmp");
image = ImageIO.read(file);
} catch (IOException ioex) {
System.err.println("load error: " + ioex.getMessage());
}
ImageIcon icon = new ImageIcon(image);
JButton quitButton = new JButton(icon);
@Rogach
and you may like to add:
// to remote the spacing between the image and button's borders
button.setMargin(new Insets(0, 0, 0, 0));
// to add a different background
button.setBackground( ... );
// to remove the border
button.setBorder(null);
For example if you have image in folder res/image.png
you can write:
try
{
ClassLoader classLoader = Thread.currentThread().getContextClassLoader();
InputStream input = classLoader.getResourceAsStream("image.png");
// URL input = classLoader.getResource("image.png"); // <-- You can use URL class too.
BufferedImage image = ImageIO.read(input);
button.setIcon(new ImageIcon(image));
}
catch(IOException e)
{
e.printStackTrace();
}
In one line:
try
{
button.setIcon(new ImageIcon(ImageIO.read(Thread.currentThread().getContextClassLoader().getResourceAsStream("image.png"))));
}
catch(IOException e)
{
e.printStackTrace();
}
If the image is bigger than button then it will not shown.
Source: Stackoverflow.com