The lock
statement is translated by C# 3.0 to the following:
var temp = obj;
Monitor.Enter(temp);
try
{
// body
}
finally
{
Monitor.Exit(temp);
}
In C# 4.0 this has changed and it is now generated as follows:
bool lockWasTaken = false;
var temp = obj;
try
{
Monitor.Enter(temp, ref lockWasTaken);
// body
}
finally
{
if (lockWasTaken)
{
Monitor.Exit(temp);
}
}
You can find more info about what Monitor.Enter
does here. To quote MSDN:
Use
Enter
to acquire the Monitor on the object passed as the parameter. If another thread has executed anEnter
on the object but has not yet executed the correspondingExit
, the current thread will block until the other thread releases the object. It is legal for the same thread to invokeEnter
more than once without it blocking; however, an equal number ofExit
calls must be invoked before other threads waiting on the object will unblock.
The Monitor.Enter
method will wait infinitely; it will not time out.